How long is ar tonelico 2




















During Therapy, the player has three options: Talk, in which they are prompted to give a reply of two possible to a statement given by the IPD, Operation, in which they can halve or double the effects of a Talk, and Examine, in which Luca analyzes the personality of the IPD, giving the players hints about how to respond to their statements.

Each IPD will react differently to the responses given to them through the Talk option, and depending on the option chosen, their Tension Level will either increase or decrease. The player has a total of five Talk chances, and once they have been all used up, the game will judge how the therapy session went: if by this point the Tension Level falls within a threshold marked by a pink shade called the Cure Zone, the IPD is cured. Otherwise, if the Tension Level is out of the Cure Zone, or if it goes beyond , which is the maximum level of the gauge, the session will end in failure, necessitating the player to pay again the fee to try once again the cure the IPD.

All IPDs will have an emotion requirement before Luca will be able to cure them, which can be verified in Luca's Status screen profile and in their stats prior to the Therapy session. However, this usually represents no problem because Luca gains experience with each IPD cured, and Talk and Heroine Topics increase her emotion requirement levels by themselves.

Additionally, some IPDs require items being given to them as presents before even allowing to attempt curing them, so if they player fails, they will need to find another copy of the item required to attempt again the session.

Cured IPDs can establish pacts with the Vanguards to bestow special powers upon them, by "Equipping" them in the Equip screen by pressing the Triangle button. This system is called Girl Power. The IPDs that have a pact with a Vanguard will also receive experience from the battles, allowing them to level up up to Lv.

Every time they level up, they will gain new skills to transmit to the Vanguards that will depends on their personalities, which can range from small elemental damage to increasing action time in battle, causing status ailments on the enemies and making the guard timing more lenient for the player. Additionally, all experience gained from an IPD will also be shared with the other members of her subdivision of Cloche's fan club, making easier to level up the other members from it.

Main article: Dualstall. Dualstall is the way in which Reyvateil can power up, and the only way in which they can gain levels. This is done by placing Dualithnode Crystals on the bathtub, and the Reyvateils will gain levels proportional to the level of the crystals used, provided they haven't used them before.

They can also gain extra effects if they touch the crystals as they move through the bath, with the effect of the crystal being different for each Reyvateil.

The player can also put bath powders to further enhance their abilities, and bath toys to lure them into touching the crystals.

It must be mentioned that the effects gained from the crystals disappear whenever a new Dualstall is executed, so the player must be very careful when using it. Additionally, the number of crystals used, toys and bath salts, as well as some of the actions carried out by the player, might prompt the Reyvateils to talk among themselves and trigger Heroine Topics, which serve to increase the synchronization between the heroines, and thus, improve the chances of executing a Synchronity Chain in battle.

Dive - Returning from Ar tonelico: Melody of Elemia , the Dive System allows the player Croix to adventure inside a Reyvateil's mind Cosmosphere and see her deep emotions, feelings and other things. It is also through this system that new Song Magic is crafted. Some Reyvateils are strong enough to impact the storyline in their first Level Cosmospheres. Shop Synthesis - By visiting four of the shopkeepers in the world, the player will witness their relationships with the party members and the way they interact with each other, occasionally also giving them Recipe Cards.

These can be used to combine materials they have found into new items, though they can only be synthesized in the shop they were received at. Additionally, the items will vary depending on which Reyvateil the player picks to help Croix and the shopkeeper to synthesize, and not all Reyvateils can help at all shops: for example, Cloche can't synthesize at the restaurant and Luca can't synthesize at the weapon store.

The setting for the game is the same as the previous game: the planet of Ar Ciel, albeit centered on a different region this time. The Tower of Ar tonelico from Metafalss is different from the tower in the first game since it doesn't look like a tower initially, but still has some of the same essential facilities Plasma Bell represented as the Lift Generators and Musical Corridor called here the Wings of Hynemos.

The Sol Marta server is located in the upper zone of the tower, acting like a stationary satellite. However, Sol Marta isn't a proper Song Magic server, and instead, it serves as a relay for the First Tower of Ar tonelico, which was the setting for the first game.

On the other hand, the Infel Phira server is located in a satellite that orbits the sky around the tower and shares its name with said server. The region of surrounds the second Tower of Ar tonelico, which is said to represent the Goddess Frelia of the Trio of Elemia.

The Reyvateils in this region have been succumbing to a raging Reyvateil-exclusive epidemic called the Infel Phira Dependency IPD , which makes them go berserk and release Song Magic uncontrollably, turning them into a massive danger for themselves and the rest of the society. Additionally, the region is under constant pressure due to its increasing population and diminishing land, as well as a civil war that has broken up between the two major factions of Metafalss: the ruling Grand Bell, and the rebel Sacred Army.

Croix, a Knight that works for the ruling regime of Metafalss, the Grand Bell, is routinely sent alongside other knights to find berserk IPDs and contain them, so they can't continue posing a danger for the people.

However, he is tired of these missions due to the fact he is always taking away girls from their families, greatly wounding them, and the fact that it doesn't seem to help in any way the creation of the legendary utopia of Metafalica, which was the reason why he initially joined the knights.

One day, he receives a mission to rescue an important member of the Grand Bell: the Holy Maiden, Cloche, when an IPD outbreak takes place in the Resort where she was resting. However, the IPD outbreak turns out to be more than it seems at first sight, and Cloche's rescue ends sending him and several others into an adventure that will reveal the hidden agenda of both warring factions, the secrets hidden in the history of Metafalss, and the hidden theory that would be instrumental to the survival of Planet Ar Ciel: the Song of Creation known as Metafalica.

The Gust sound team of Akira Tsuchiya, Ken Nakagawa and Daisuke Achiwa returned from the first game to compose the music for this game, as did Haruka Shimotsuki , Takashige Inagaki and Akiko Shikata for the composition of several of the songs and Hymns.

Like the soundtrack for Ar tonelico , the music of the game was released across three albums: a two-disc Original Soundtrack and two Hymnnos Concert CDs which contain all but one of the songs and Hymns that were absent from the OST. And so, thanks to the beautiful Mythra, the tale continued.

And I already forgot what was my clear time, but I wanna say it's 45 hours GOT IT!? Jeth86 posted I already killed Mir, im at the part after that where you choose to help the church or help misha, i choose the misha part, im now back at the fallen hexagonal plate with aurica in my party and we are searching for misha.

You should beat the game in about hours. I finished the game around the hour mark. Scratch out that part where i killed Mir, im at the part where lady shurelia is being taken over. User Info: aquagon7. Around 10 more hours. However, I have to say that ending the game during Phase 2 is something that makes no sense due to several reasons, none of which I can clarify right here due to having spoilers for the rest of the series.

Was yea ra rre walasye whou knawa cest bautifal oz sarla. Den, Rrha guwo gaya dest walasye whou pagle gyas wart oz sor. AT2 Relocalization: at2. Thanks, will post updates! Just finished Phase 2 at 42 hours, and choose the option to spend time with Misha, the credits rolled, not sure if im going to pursue Phase 3.

More topics from this board Is aurica and misha story is same? User Info: aidenraine. User Info: shaselai.

I just started phase 5 but i arrange them as: phase 4 phase 2 phase 3 phase 1 1 being longest - it too me over 20 hours to finish phase 1 since i was being thorough and all Anyone know how long phase 5 is or how many "dungeons" it has? Playing: Waiting:. User Info: blasster. I think there's only 4 dungeons left on phase 5; -Lift 0 -A. More topics from this board Which route is the better way to go?

Cloche or Luca? Read this first! General 1 Answer Do i need to play the first ar tonelico to understand the story in the second one? Plot 1 Answer How much phases in this game?



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