Should i automate workers in civ 5




















It brings up a collapsible menu that has the automation and delete options. Thank you I can't believe I played that long without noticing. As good as automated workers seem, they don't take into consideration anything you need. Like you might have a city that demands gold and you have a gold in your base, but for some reason its not on the workers priority to build a road and mine at the gold site until a million things later. I usually automate them if I have them en masse so its like sending zerglings to a base.

Please Log In to post. Sorry, something went wrong. Added the "don't replace improvements" option, and from what I gather that should be enough for regular use cases. I don't really think you need the "don't remove features" option. As for the auto end turn, what does that mean?

Skip to content. Star 2. New issue. Jump to bottom. Labels feature. Linked pull requests. Gift them to city-states, for minor influence. Use them to watch otherwise unwatched hexes, to prevent barbarian camps from spawning. WillfulWizard WillfulWizard I thought only combat units can be gifted.

Sigh Oak, why you always have to be fact checking me? Basically where are three reasons to follow the natural city expantion path: you don't have to buy land except of some resource tiles and can save cash for something else as natural culture expantion is enough, your workers are kept busy pretty much till the end of the game, your map looks fantastic.

Adj Adj 2, 2 2 gold badges 20 20 silver badges 20 20 bronze badges. I think it should be emphasized that what you propose is good for aesthetics only; it's better to just build those trading posts on the outskirts instead of rebuilding existing improvements and then replacing them with those posts, as distance from the city plays no actual role. That said, the end result does sound cool, maybe I'll give it a go : — Oak. Not exactly. If you concentrate on farms in the beginning then usualy later on in the game you feel short on cash and happiness.

Also all your land is already improved. So instead of buying new land for trading posts replacing your not so needed farms might be a good idea. That way you boost your economy and are able to support more happiness and culture buildings which allows for further city growth. Oh I thought you meant first building new farms and only then replacing the old with trading posts. By the way, if you add " " before usernames when you address them in comments then it will notify them about that response, it's recommended.

Oak, build the posts when you need them : usually its when your people become sad. BTW, you can also leave a tile or two with a forest near the city, as in developed map it will look like a park : and its possible to build post in the forest.

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